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    Tuesday
    16Jun

    Nintendo and its controversial new 'help' feature

    There have been pockets of controversy and argumentative discussion over the last couple days between myself and a number of friends, family, and colleagues. Pretty much every discussion has been about the final announcement and confirmation of Nintendo's 'help' feature, and its inclusion in New Super Mario Bros. Wii.

    Now, things are still rather hazy concerning what this feature exactly is. USA Today's Game Hunters described it as something called 'demo play,' where when a player encounters a difficult portion of the level, they can pause the game, and have the CPU take over for a short time to continue the level, flawlessly surmounting every obstacle until the end of the level. If the player decides they wish to wrestle control back from the AI, they can press a button, and resume play from the point the the computer stopped. This point specifically is hazy based on this specific article.

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    Monday
    08Jun

    A nostalgic trip through a box of awesome PC games

    A long time ago, when I was in high school, I got into some pretty big trouble. I had to pay a lot of money back for reasons I will not go into, but what is important is that I didn't have the job to pay back this money.

    Even at that time, I was a pretty big game collector, but dabbled mostly in PC games (an addiction that began largely in middle school). In possibly the worst string of decisions I've ever made in my life, I sold a large portion of my PC gaming collection to deliver on my promise. For all I knew, the best parts of my PC gaming collection acquired before 1997 was in shambles, irreversibly broken apart, and largely worth forgetting.

    When I was in college, I began collecting games of multiple platforms, vowing never to sell a game I loved ever again. I knew what kind of effect this would have on my life from a practical viewpoint, but I never wanted to repeat the same mistakes I had made in the past. Most of my collection focused on console gaming by this point, but I picked up the odd PC game now and then.

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    Saturday
    06Jun

    Impressions: Final Fantasy IV The After Years

    The absolutely ludicrous title aside, I have a really hard time hating Final Fantasy IV: The After Years. Part of me wants to, not because of some nonsensical vendetta against FFIV's canon, but more as a purveyor of value and of art, and an enemy of recycled, half-assed cash-ins. Alas, I am absolutely powerless against the scourge that is FFIV: The After Years. It's simply awesome.

    Set 17 years after the end of the events of Final Fantasy IV, the most interesting part of The After Years is its own development history. Developed by FFIII DS and FFIV DS veterans Matrix Software, the game was first developed for Japanese cell phones. The game was broken up into chapters, with the first being a free download, followed by subsequent chapters that were available for players to download after signing up for a subscription. For the benefit of the American audience, Matrix and Square-Enix decided to move the game, in all its parts, to the Nintendo Wii in the form of Wiiware downloads.

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    Thursday
    04Jun

    What Does Final Fantasy XIV Need to Succeed?

    Despite Square Enix's constant delays when it comes to the release of Final Fantasy XIII in both Japan and North America, there was no trepidaton at Sony's press conference two days ago when Jack Tretton announced Final Fantasy XIV, much to the surprise of fans all over.

    Ostensibly a sequel to the massively multiplayer online title Final Fantasy XI, Final Fantasy XIV is looking to be the second MMORPG in the series, but not more of the same. During the untelevised Q&A session that took place yesterday, Square Enix attendees made sure to point out that the title would be a step in a different directon from Final Fantasy XI.

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