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    Monday
    Jul202009

    The My.History Project: Inception and Design

    As much as I love writing, there's always been a part of me that is irrevocably and forever tied to art. Graphic design, sketching, and Photoshop have all been integral parts of my informative years, and even now, I love to draw, create and manipulate visual media.

    For years, I tried to find a way to meld my love of gaming and my love of art in a way that felt meaningful and personal, but at the same time required a modicum of hard work without painful drudgery. I am a particular (and peculiar) sort, so happening upon the right project that hit all the right buttons was bound to take me years to happen upon.

    Two years ago, my girlfriend at the time linked me to a fantastic blog where the author had created a collage poster that displayed the covers for every book he had ever read. It was a visual masterpiece to say the least, and something so incredibly personal, only he could have made it.

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    Sunday
    Jul122009

    Meandering Thoughts and Empty Days

    It's been a while. It's been almost a month since I rolled up my sleeves and wrote something of substance. Life has its changes and its rollercoasters, and that's when one's allegiance to gaming is really put to the test. Some ignore what's most pressing in favor of long gaming sessions, while others stop gaming altogether to get their life in order.

    I've always considered myself to be neither, but rather something in the middle. Living by the motto "everything in moderation", I spent a good chunk of my formative years finding inventive ways to play games when I was busy, but it seems to get harder and harder as we get older.

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    Tuesday
    Jun162009

    Nintendo and its controversial new 'help' feature

    There have been pockets of controversy and argumentative discussion over the last couple days between myself and a number of friends, family, and colleagues. Pretty much every discussion has been about the final announcement and confirmation of Nintendo's 'help' feature, and its inclusion in New Super Mario Bros. Wii.

    Now, things are still rather hazy concerning what this feature exactly is. USA Today's Game Hunters described it as something called 'demo play,' where when a player encounters a difficult portion of the level, they can pause the game, and have the CPU take over for a short time to continue the level, flawlessly surmounting every obstacle until the end of the level. If the player decides they wish to wrestle control back from the AI, they can press a button, and resume play from the point the the computer stopped. This point specifically is hazy based on this specific article.

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    Monday
    Jun082009

    A nostalgic trip through a box of awesome PC games

    A long time ago, when I was in high school, I got into some pretty big trouble. I had to pay a lot of money back for reasons I will not go into, but what is important is that I didn't have the job to pay back this money.

    Even at that time, I was a pretty big game collector, but dabbled mostly in PC games (an addiction that began largely in middle school). In possibly the worst string of decisions I've ever made in my life, I sold a large portion of my PC gaming collection to deliver on my promise. For all I knew, the best parts of my PC gaming collection acquired before 1997 was in shambles, irreversibly broken apart, and largely worth forgetting.

    When I was in college, I began collecting games of multiple platforms, vowing never to sell a game I loved ever again. I knew what kind of effect this would have on my life from a practical viewpoint, but I never wanted to repeat the same mistakes I had made in the past. Most of my collection focused on console gaming by this point, but I picked up the odd PC game now and then.

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