Living in Reverse: The Benefit of the Unreliable Narrator

In just about every character-based video game, there is some sort of story, however thin or inconsequential. Some games make the story a movie-style spectacle, while others cleverly tuck story elements into the environment or interactive expository sections of a game. However the method, there is no question that the stories being told are becoming tired and unimaginative.

There’s an old adage that roughly states that every story has already been told. It refers to the archetypical stories that we have all seen at one or another through some medium, whether it be through book, comic, movie or game. This adage, of course, came into being far before the birth of the video game industry. In essence, by the time the industry had matured to the point where cognitive narrative became more essential, their potential audience had already been jaded by decades of both film and literature.

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Review: Persona 4

To the untrained eye, it would be easy to assume that Atlus’ newest Shin Megami Tensei release was nothing more than a thinly veiled expansion pack of the break-out hit Persona 3, cashing in on the game’s fresh new mechanics with limited improvement.

The uninitiated would probably comment that Persona 4 is just Persona 3 with shades of garish yellow instead of cool and calm blue. If those people played for a few hours, their opinion would probably remain the same.

The cold, hard fact, though, is that they’re wrong. Dead wrong. Persona 4 isn’t an expansion pack. Persona 3 was the rough mined ore that yielded new gameplay possibilities. Persona 4 is the beautifully fashioned diamond, ready to give every modern RPG a run for its money.

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Morality in Murder: Giving weight to player actions

Inspired by a surprisingly insightful forum thread from last week, I found myself thinking a lot about the consequences and moral weight put on the shoulders of players in games, particularly violent ones. I was lucky enough to spend the last weekend relaxing on the beaches of Okinawa without the distraction of electronics of most kinds, but the crystal blue sea was far too enticing to spend too much time thinking about it.

It was not until I returned to Osaka that I really started to think about murder, violence and aggression in games, and the moral implications therein.

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Impressions: Song Summoner – The Unsung Heroes

Square Enix, one of the most prolific role-playing game developers in the video gaming industry has been known to support mobile phone gaming here in Japan, most commonly releasing games for NTT’s DoCoMo mobile phone line, they haven’t been known to support a wide range of portable devices on either side of the Pacific.

North American gamers are often only exposed to its portable offerings on the PSP or DS, and Japanese gamers who use phone services other than NTT are not much luckier, receiving only menial ports to old titles several years after being released on DoCoMo phones.

To that end, most gamers were surprised when Square Enix announced last monday that it would be releasing its first game the iPod the following day. Coming out of nowhere, the title would be available to download and play in North America almost immediately.

Continue reading ‘Impressions: Song Summoner – The Unsung Heroes’

Bringing it All Together: The World of Kojima

Fans of Kojima Productions’ games have suspected for years that the various games directed by the Metal Gear creator were somehow connected, but for a long time, that connection remained below the surface, hidden only in easter eggs.

With the release of Metal Gear Solid 4 and the Metal Gear Solid 4 Database, Kojima has shown quite a bit of his hand, revealing connections to other games that most uninformed gamers might miss completely.

In this week’s column, we take a look at the World of Kojima, and finally connect the dots that have been milling around in all of our minds for years.

NOTE: Parts of this article will reference later portions of Metal Gear Solid 4: Guns of the Patriots. Those who haven’t finished the game should steer clear from the rest of the article until they have finished the story portion of the game.

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Heads Up: Macbook Pros cannot play Diablo?

Prolefeed’s Josh Weatherford and I decided that, with the recent announcement of Diablo 3, reinstalling and restarting Diablo 2 might be a fun diversion until the flood of July games are upon us.

After a harrowing experience installing the game, I was met with a bit of freezing and a couple misfires. Josh, unfortunately, could not even start the game. Before even getting to setup, the game would give him and unknown error and quit.

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Sneak Peek: Metal Gear Solid 4 Database

Hot on the heels of MGS4’s release worldwide, Kojima Productions has unleashed the Metal Gear Solid 4 Database. Available for download from the Playstation Network Store, the database covers absolutely every single tidbit of information pertaining to the Metal Gear universe, starting from Metal Gear for MSX and ending with Metal Gear Solid 4.

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Sneak Peek: Metal Gear Solid 2 Bande Desinee

Hot on the heels of the official worldwide release of Kojima’s magnum opus, Metal Gear Solid 4, Konami finally pressed and released the second Metal Gear Solid Digital Comic book. Unlike the original digital comic, the second is a straight DVD release, and is fully voiced. It also contains the original MGS1 digital comic on DVD.

When my copy finally arrived this evening, I was surprised to find that it didn’t come in a flimsy DVD case but in fact was housed within a meticulous and detailed tin case.

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Boss Design: Trial and Punishment

Western developers and media have been, for the last several years, foretelling the fall of the era of boss battles. In an industry that, in years past, was dominated by a simple level structure, the very designers of these games are turning their back on this tradition in favor of a more asymmetrical and perhaps more beneficial pattern.

Asian developers still bother to design evil and devious boss creatures for their games, sometimes spreading them through the game at a rate higher than a single one in each level. Japanese role playing games are famous for gauntlets of boss fights, while Capcom has become famous over the years for having players replay boss fights later in the adventure.

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Old and New: Aging Games and You

We hear it all the time from our enthusiast gaming friends. We see it everyday on the gaming forums. We can’t avoid it in the game stores.

“This game has aged badly.”

As if it were a fine wine, gamers talk about older games as if their properties were somehow different in today’s gaming environment than the moment they first jumped onto shelves. These games do not change. Some mold, or break, or crack; but they never age. Electronic media is binary: it works or it does not. Why then do we speak of games as if they each grow thick white beards over time?

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