In just about every character-based video game, there is some sort of story, however thin or inconsequential. Some games make the story a movie-style spectacle, while others cleverly tuck story elements into the environment or interactive expository sections of a game. However the method, there is no question that the stories being told are becoming tired and unimaginative.
There’s an old adage that roughly states that every story has already been told. It refers to the archetypical stories that we have all seen at one or another through some medium, whether it be through book, comic, movie or game. This adage, of course, came into being far before the birth of the video game industry. In essence, by the time the industry had matured to the point where cognitive narrative became more essential, their potential audience had already been jaded by decades of both film and literature.
Continue reading ‘Living in Reverse: The Benefit of the Unreliable Narrator’











What you said